Tuesday, 28 December 2010
Sunday, 28 November 2010
Thursday, 18 November 2010
Wednesday, 17 November 2010
Tuesday, 16 November 2010
Star Wars Poster Rough Idea
Thursday, 11 November 2010
Trailer Fun
Trailer from David Landau on Vimeo.
This was made a while ago, when we were in the process of animating our final film, i decided to put all the scenes we had animated at the time together.
Wednesday, 13 October 2010
Wednesday, 6 October 2010
Monday, 16 August 2010
Sunday, 15 August 2010
Monday, 2 August 2010
Friday, 30 July 2010
Monday, 12 July 2010
Wednesday, 7 July 2010
Tuesday, 6 July 2010
Video
City Test
A Brief experiment in 3D max, using surfaces as lights, did this a while ago but never really uploaded it anywhere
City Test from David Landau on Vimeo.
A Brief experiment in 3D max, using surfaces as lights, did this a while ago but never really uploaded it anywhere
Monday, 5 July 2010
Sunday, 4 July 2010
Character Concept
Took me all day to draw these, some of the earlier drafts were not great... Using Richard Harris (from Count of Monte Cristo) as a guide/reference, i came up with some faces. Im happy with them, they came out better than i thought but not exactly as i had hoped. Anyway I havnt updated my blog in a while, so now i have. Im not 100% sure why i drew a guy with a plunger on his head... it just felt right... oh and the man has ver small spectacles on, that cover his pupils, his emotions would be conveyed through his eyebrows and mouth movements...
Thursday, 3 June 2010
Sunday, 18 April 2010
Wednesday, 14 April 2010
Hells Living Quaters
Saturday, 27 March 2010
Designs
Just some designs I have been working on for a Self project, It is Inside a Vending Machine.. its got Tardis Properties, (where the inside is bigger than the out). Main Difference is just lighting really, and a bucket. But im still working on this. Its not yet finished, I think its lacking something in the foreground.. maybe a shelf with toilet roll on.
Saturday, 13 March 2010
Thursday, 11 March 2010
Life Drawing Session 4
Museum
Tuesday, 9 March 2010
Life Drawing Session 3
Well I went to Life Drawing Again, Took me a long time to get into it again. I really need to loosen up earlier. Next time I go I think i will try and do some drawing earlier on in the day so im not so rigid when I start. I dont see too much of an improvement so far, but Rome Wasnt Built in a Day...
I animated this leaf a few weeks ago. Initially this was for a City introduction which I had started to animated. The idea was, that the leaf would fall gracefully down through the city and then get blown away by a car... Cliche' I know. There are a few line errors, but it was initially a test, Like most of my work, I had a thought of animating a leaf, then I tried it, (cheaply) drawing a few images.. eventually I realised I would have to plan it out... So what turned out to be a quick animation on a whim, ended uo being 60+ drawings..
Thursday, 4 March 2010
The Journey..
Well, I know the Quest: To have in just under 5 months time a Showreel worthy of getting me into a Masters Course...
The Journey has already started, by going to Life Drawing twice a week, however that is only the start. A Means to an end. To improve ones drawing ability, in order to have a style and skill that will have my showreel being up to scratch.
In order to not fall into a bad habbit, I am going to have to come up with a plausable working timetable that will enable me to complete my Quest. This will include storyboarding, animatics, creative idea sessions as well as life drawing. I am going to approach this very much like a computer game. I have certain attributes, I am going to have to train em up in order to get the best results. I have my Quest, I know Journey, now it's just a question of which path I take to get to the end. (Simply put).
The Journey has already started, by going to Life Drawing twice a week, however that is only the start. A Means to an end. To improve ones drawing ability, in order to have a style and skill that will have my showreel being up to scratch.
In order to not fall into a bad habbit, I am going to have to come up with a plausable working timetable that will enable me to complete my Quest. This will include storyboarding, animatics, creative idea sessions as well as life drawing. I am going to approach this very much like a computer game. I have certain attributes, I am going to have to train em up in order to get the best results. I have my Quest, I know Journey, now it's just a question of which path I take to get to the end. (Simply put).
Subscribe to:
Posts (Atom)